5/11/2023 0 Comments Capto gloves![]() It can either feel glitchy, or like making contact. I feel a pulling on my fingers, like a puppeteer pulling my finger's marionette strings back. The difference happens when I make contact with virtual things. Also, setting things up properly and launching the app means taking the gloves off and on, or asking someone for help.Ĭontroller adapters are needed for tracking on Oculus and Steam VR, which bulks the handwear up a bit.ĭoes it feel like touching things? Sort of, not really, sometimesĪs I reach out to grab objects in the app, it's a familiar feeling based on my previous Oculus experience - after all, plain hand tracking does similar stuff. The gloves feel a little heavy and weird with the controllers on. The gloves still require VR controllers to add proper motion sensing: The Quest 2 controller brackets I added are like little plastic loops that the Touch controllers slide onto. They feel like ski gloves with battery packs and hardware knitted in. They're weird, a little bulky, with a few hand-fastening clips. ![]() The gloves arrived in a little briefcase, delivered to my house. They use a combination of little cords that pull back on my fingers as I move them, simulating resistance and vibrations that feel like the buzzes on any smartwatch, phone, or game controller. The SenseGlove Nova brings the cost down (relatively) and they're wireless, something that other larger-scale haptic gloves aren't. Unpacking the SenseGlove Nova gloves at home. The SenseGlove Nova is the closest I've gotten so far. I've never tried HaptX gloves (I hope to). Companies like HaptX already make advanced haptic gloves that create a variety of pressure sensations, but the gloves cost tens of thousands of dollars. Its designer, Alex Kipman, sees physical feedback like vibration as a necessary next step.įacebook parent company Meta feels the same way and has already detailed future research efforts to make wrist-worn haptic feedback wristbands that can sense neural inputs, as well as larger-scale haptic gloves that use air bladders to create a sense of touch. Microsoft's HoloLens 2, years old already, only uses hand tracking. Hand tracking without controllers already works with the Quest 2 and some other VR and AR headsets, but without any physical inputs, precise controls are still hard to pull off. The Quest 2 controllers are what most VR controllers look like and - while they have analog sticks, buttons, and even track a bit of finger motion - they're made for games and maybe fitness, not work. The current VR landscape is filled with fun gaming headsets that can't be worn for very long, equipped with controllers that look like game console gamepads for your wrists. You can see how the little cables cause resistance and haptic feedback, along the backs of my fingers. The gloves are primarily designed for Windows VR and AR headset users, but can also work with Quest headsets.īut the gloves bring up one of the weirdest challenges in VR right now: How do new controls evolve to become something everyone can find useful and actually get work done with? I had to sideload a demo app made to work with the gloves, which could be Bluetooth paired to the Quest 2 after I put it in developer mode. And second, they don't work with any of the Quest's ordinary apps and games. First of all, the gloves cost about $5,000. The SenseGlove Nova haptic gloves I wore are absolutely not for everyday Quest 2 owners. I could feel a semblance of what I was doing with my fingers. I felt a clicking sort of resistance, as my fingers brushed a virtual soda can and crushed it. Then, for a few minutes I was picking up robotic parts, pushing buttons and pulling levers in VR - and in a weird way, I felt little cables pulling back on my fingers, almost like puppet strings. I slotted Oculus Quest 2 controllers into slots over my gloves. I stretched a pair of knitted gloves over my hands, adjusting little plastic tips, delicately screwing in holsters on the backs of large, plastic battery packs. My very first attempt at trying home VR haptic gloves was awkward.
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